
Sometimes, I just want to enjoy a tale that’s easy to get into without some forced pretentious psychobabble or deep existential theme that’s complicated to follow and Stella Glow does the job in that regard. I also actually like the game’s story despite its use of common anime storytelling conventions. Your allies are quite likable, too, which makes you more invested in them. It isn’t as comprehensive as, say, Sakura Wars’ system but still provides a nice change of pace outside fighting and fleshes out the cast a bit more.


#Stella glow theme free#
Outside of battle, Stella Glow adds free time where you can visit team members to improve camaraderie and affection. It’s a bit of a bummer in Stella Glow, however, as it negatively impacts pacing a bit. Games like Super Robot Wars alleviate this somewhat by adding skills that allow units to move farther or even twice. It does suffer from some of the same issues I’ve seen in other strategy games where characters with low movement end up being left behind and feeling somewhat useless. Folks familiar with the genre should pick up the mechanics pretty quickly. The game throws in extras such as field chests to mix things up a bit.

You also have allies that have varying play styles and abilities such as the fleet-footed Rusty and the long-ranged Evan.īattles, meanwhile, are turn-based and akin to a strategy game. Tuning witches, for example, which you have to do the first time you meet them and as a form of maintenance once in a while, can feel like busy work and also certifiably creepy as you hear a disembodied voice admonishing you to “tune the girl” or “conduct the girl.” Restraining order, por favor.įortunately, using witches in battle shakes out a lot better as they all have their own unique fighting styles and powers in the form of “song magic” that trigger different effects on the field. It’s an interesting mechanic that has its strong points as well as parts that, well, could have been better executed.
#Stella glow theme full#
As protagonist Alto, you end up fighting fire with fire as you apparently possess the power of the conductor of legend, which allows you to tune your own cast of witches and unleash their full potential. It isn’t exactly the most original of ideas but it actually has that aforementioned sense of familiarity that I can appreciate. In the case of Stella Glow, you’re tasked with stopping the destruction perpetrated by a powerful witch and her cohorts as they leave a trail of woe from town to town. That friend might look a bit different, but the same qualities you liked about the person are still there.

It’s like meeting an old friend you haven’t seen in some time. Just like I always find myself having a hankering for an In-N-Out burger once in a while, however, those same familiar JRPG nuances of Stella Glow started to grow on me. You’ve got your stereotypical story of impending doom, stereotypical anime-style characters with overused personality traits, and even the stereotypical protagonist with amnesia. It felt quite formulaic at first, like a crash course in JRPG 101 that throws in all the usual conventions of the genre. What it does have, however, is plenty of old-school JRPG sensibilities, something that has become somewhat of a less common commodity after shooters established themselves as the dominant genre in the last console generation.Īdmittedly, Stella Glow’s initial impression is an unremarkable one. The game certainly doesn’t have the name cache of a Final Fantasy or even the newer Bravely Default.
